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Development Diary #1

Over the past few months, we have been working around the clock to push multiple new projects into fruition, as well as maintaining and upgrading our existing servers/services.

Development Diary

Welcome everyone to our first development diary series. Over the past few months, we have been working around the clock to push multiple new projects into fruition, as well as maintaining and upgrading our existing servers/services. The primary focus around these changes is to prepare for a large release on the Steam platform, but also to increase the gaming experience for our already existing userbase. Bringing all these projects together has been a difficult task, but we are finally ready to share with everyone our progress and talk about some of the things we have planned for both Turf Battles and Eonic Games.

 

A Change in Scenery

Turf Battles has been around for a long time, we thought it was time to upgrade the client to a more graphically appealing version! Over the past few months, we have been working on upgrading our servers to be compatible with a newer version of the Turf Battles client. This upgrade is an ongoing project, but we would like to present to you the future of Turf Battles.

The Future of Turf Battles

 

Compatible Launcher

This new client requires that the game be started using a launcher. This is one of the reasons why we have been working on the new Eonic Games Launcher. The work for the launcher was being outsourced to another company so that we could focus our efforts on developing the other changes listed in this diary.

Eonic Games Launcher

 

Re-Developing New Systems

We put a lot of work into our current client and added some pretty amazing systems/features. Unfortunately, we had to re-develop many of these new systems in order for them to be compatible with the new client. In addition to this, we had to re-implement all of the wonderful new items that we’ve created over the years. The following are short clips of each of the systems we’ve already re-developed.

System

New Features

Short Clip

Cosmetic Loadouts

Same as in current Turf Battles.

Pet System

The Pet Icon interface has changed and now also shows the pets current EXP by filling the black orb with green.

Warehouses

Same as in current Turf Battles.

 

Inventory Rework

We’ve reworked the inventory system on a very large scale. This new system was essential for the release of our new client as it fixes various complaints users had in the past (such as moving an item on itself) as well as making it much easier for us to add new content revolving around the item/inventory system. We’ve already discussed these changes in past news articles, but one feature we will be adding thanks to these changes is additional inventories! This specific change will be covered in a future diary.

 

A Broad Overview

We wanted to provide everyone with a short clip that shows a variety of the new systems we’ve been developing at once. The following video demonstrates the quest system, the combat system, the stat system, alert system, and some smaller systems (such as showing off NPC titles, chat notifications, etc.).

 

General Questions/Answers

  • What kind of information will be addressed/shown during these development diaries?
    • We will be providing users with a comprehensive overview on the work that has been done throughout that 2-week period.
    • Players can expect to see detailed descriptions of the work being done, as well as short clips displaying functionality, images, etc.
    • In addition, we may address common questions, suggestions, and feedback provided by you, the players.

 

  • How often can we expect to see a development diary to be released?
    • We are planning to release a new development diary once every 2 weeks.
    • This timeline may change once the game itself has been released

 

  • When will all this be released?
    • It’s still too early for us to give you an exact date, but once we have this information for you it will be announced in one of our development diaries!
Competitive standings

PvP Rankings

Server
Results
Top combatants

Player Rankings

RankNamePK Points
1lIlIIlIlIl1_ 2601
2HitEmUp — Renegade2556
3lIlIlIIllI1_ — Renegade1597
4SirMTV — Stoners1324
5BadBoy — Stoners1083
6Timmy — Disabled932
7Driller — Sunguard897
8Jimmy — Disabled874
9KillerAviiance — Killer_Alliance798
10BabyBenz — Renegade768
11KillerAlxiance 724
12mmlirnirnm — Death689
13lIIllIlIlI1_ — Renegade657
14Ali 653
15Incap — Disabled650
16MONKEY — Stoners586
17lIlIIIllIl1_ — Renegade575
18mmllirnnmmn 540
19IlIlIIllIl1_ 487
20IDontThinkSo — Disabled467
21Squit 441
22IBlZA — Hawaii5o429
23NerfRM — Disabled375
24CovGo 336
25Wheelchair — Disabled326
26mm1lrn11nm — Death309
27NotMeEither — Disabled305
28mmlirnlinrrl 280
29Deranged — Disabled260
30lllIIlIlIl1_ — Renegade258
31ViIIain — Multiverse245
32Mquit — Celestial228
33KillerAshiance — Killer_Alliance221
34ImCrashed — Disabled194
35GG_SauroN — OLD_SCHOOL185
36STRIPDDANCER — Stoners156
37IIIllIlIlI1_ — Renegade147
38SUNShina_ — Disabled139
39Flakerz — FruitTroop131
40ChiChi_ — Hawaii5o126
41ShowTime — 4321118
42SOP — Sunguard93
43Asylum 76
44lIlIlIIlIl1_ — Renegade69
45EggyParty 65
46Jinwoo 53
47YesItsYou — Disabled47
48Lethoo — Disabled39
49Mkewa_ — Stoners37
50Skill_Issue — Easy36
Top tribes

Tribe Rankings

RankTribePK Points
1Renegade6627
2Disabled4703
3Stoners3243
4Killer_Alliance1078
5Sunguard1046
6Death1004
7Hawaii5o693
8Celestial360
9Multiverse245
10OLD_SCHOOL185