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August 4 Patch Notes

We've made some changes to island monsters, the Tornado Turf, Pet Island, and boss spawn events.

General Island/Turf Changes

  • Once a monster exits its allowed movement radius (currently only on Turfs/Islands), it will now automatically walk back to their spawn location and are immune to damage until they reach their spawn location.
    • Their move speed is x5 their normal move speed during this "returning home" process.
    • Players will see the text "IMMUNE" when this happens.
  • All magic and ranged monsters no longer move and if you attack them from beyond their allowed radius, they become immune to your damage.

 

Boss Spawn Event Changes

  • We have added a counter that automatically appears and disappears if you are in an area that spawns a boss depending on how many monsters have been killed.
  • When the servers restart, the total kills for each boss spawn event no longer resets.
    • If the server resets while an event is active, when it comes back online the event will still be active (but the bosses health will have been reset).
    • In the case of a server crash, the counter is saved for every 50 monsters killed.

 

Tornado & Pet Island Changes

  • We have increased the drop rates of Tornado & Pet Island to have a base drop rate of 55% (previously 40%).
  • We have decreased the attack power of Tornado & Pet Island monsters.
    • Depending on your class and equipment, you should be able to tank 3-5 group hits before you die (a total of 15-25 hits if you pull an entire group, with average gear).
    • "Average gear" on the Tornado Turf would be +6 level 11 equipment and 5/5 jewels.
    • "Average gear" on Pet Island would be +15/+15 level 13 equipment and 6/6 jewels.
  • We have added a poll (to the official-polls channel on Discord) to change Tornado to levels 161-200, please vote on it before the poll ends (next Sunday, August 13th).

 

Island Monster Damage Poll

  • The changes to Tornado/Pet Island were made to mimic what was suggested in option 1 of the "Island Monster Damage Poll" suggests, in our Discords official-polls channel.
  • Players should test this to see if it's to their liking, but the change will ONLY be made to the other islands if the majority of players pick option 1 when the poll closes.
  • The poll will be closing next Wednesday (August 9th).

 

Extra Patch Notes (2nd Restart)

  • Ranged mobs on the Bracket 1-5 Islands now have 5% less AP, and do 5% less absolute damage than melee monsters.
  • Ranged mobs on Catastropha Island now have 5% less AP, and do 5% less absolute damage than melee monsters.
  • All monsters on Bracket 1-5 Islands and Catastropha Island have had their AP & absolute damage adjusted to match what they would be if option 2 of the Island Monster Damage Poll won. This ranges from a 5-10% reduction of AP and/or absolute damage.
  • Guardians on the Bracket 1-5 Islands no longer have a leashing radius, this feature was intended only for normal islands mobs (this means they can be damaged from far away again).
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1Cryptx Camper4363
2mmlinmlinm Death3529
3GetInVan Sunguard3301
4Kilogram Death3277
5Move_Back Renegade2159
6Chloroform Kidnapped1886
7YesdoG Kidnapped1814
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21ProbablyAFK GoodFellas510
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28thing1 343
29Thing3 GoodFellas294
30Missing 276
31NaThaniel Kidnapped261
32bazinga Kidnapped246
33PROVIDENCE Aster236
34Nestor Aster190
35G12Power BayWatch186
36MHz DavidLomen182
37Riddick GoodFellas170
38mmilrnrminm ReNaiSsanCe169
39Audis 158
40itznuggz Relentless158
41Wisp 146
42Poetry Aster143
43JahraKaL BadFellas135
44mmlinr1lnm Death122
45_Tauriel_ BayWatch119
46Sweet BadFellas115
47Bruno GoodFellas103
48Restrainer Kidnapped102
49LifeStruggle Aster82
50Shyun 76
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RankTribePK Points
1Kidnapped10574
2GoodFellas8606
3Death6939
4Camper4363
5Sunguard3304
6Renegade2165
7Aster664
8BadFellas416
9DavidLomen376
10BayWatch305