News

Season Server Extension & Upcoming Changes


Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 Monarch - Renegade 1059
2 Donatello - HotSix 1057
3 Smileyface - BugExploiterz 919
4 lllllIIIII - Renegade 860
5 DOGWATER - 840
6 Anora - 806
7 LaoYang - 745
8 lllIIIllII - HotSix 669
9 Fent - Renegade 613
10 Super_0O0O0O - 598
11 Super_00O00O - 4321 596
12 Fallendust - Death 549
13 SJOBA - BugExploiterz 538
14 IIIIIIlIII - HotSix 534
15 YesmaD - Renegade 498
16 SkySeeker - 98568 411
17 Super_OO0OO0 - Finish 405
18 Super_O00O00 - 405
19 DarKnightY - 368
20 lIlIIllIll - 350
21 Liyu - BugExploiterz 335
22 Super_000000 - Finish 334
23 DarkLegion - 4321 329
24 Tanberg - BugExploiterz 318
25 NO_OO - HotSix 312
26 LaGoM - BugExploiterz 303
27 xCrixUs - 272
28 Newbie - 250
29 Obscura - BugExploiterz 244
30 Muzan - BugExploiterz 208
31 DirTyDanCeR - 207
32 Anarchy - Disaster 192
33 Grizzy - Renegade 181
34 llllIIIllll - Sunguard 179
35 IlllIIIlII - HotSix 178
36 KaLiNa - HotSix 174
37 lllIIlllIII - Renegade 173
38 NlGHTMARE - Renegade 157
39 Rusty - 145
40 CATWATER - Renegade 111
41 lllllllllI - Booms 109
42 Stevi - Renegade 105
43 Sakura - Death 100
44 Kezrm - tribe008 96
45 ViIlain - Multiverse 90
46 m1CKe - Death 67
47 LookInMyEyeS - Death 66
48 ll_Trouble_ll - Disaster 65
49 Technology - Control 58
50 Flamelette - Control 51

Tribe Rankings

Rank Name PK Points
1 Renegade 3764
2 HotSix 3040
3 BugExploiterz 2934
4 4321 925
5 Finish 901
6 Death 782
7 Disaster 431
8 98568 411
9 Needed_to_Farm 242
10 Sunguard 200
1 Renegade 24692
2 Zero 22558
3 Sunguard 12442
4 Death 11380
5 Dead_END 7237
6 TheCrazyWitch 5455
7 ReNaiSsanCe 4971
8 100fanta99success 3953
9 _shard_ 3718
10 Finish 3677
1 Renegade 28456
2 Zero 22558
3 Sunguard 12642
4 Death 12162
5 Dead_END 7237
6 TheCrazyWitch 5455
7 ReNaiSsanCe 4993
8 Finish 4578
9 100fanta99success 3953
10 _shard_ 3718