News

Season Server Extension & Upcoming Changes


Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 PUSHmyWHELCHAIR - Disabled 2369
2 Grizzly - Stoners 1273
3 BadBoy - Stoners 1083
4 MTV_ - Stoners 1051
5 Timmy - Disabled 932
6 Jimmy - Disabled 874
7 KillerAviiance - Killer_Alliance 775
8 KillerAlxiance - 722
9 Incap - Disabled 668
10 Stoned - Stoners 606
11 MONKEY - Stoners 586
12 BabyBenz - Killer_Alliance 576
13 RATKING - Stoners 539
14 KillerAquiance - Killer_Alliance 488
15 LengthY - Killer_Alliance 464
16 IDontThinkSo - Disabled 456
17 Squit - Stoners 441
18 IBlZA - Hawaii5o 429
19 Mr_Crowley - Stoners 342
20 Wheelchair - Disabled 326
21 FireDowN - Disabled 324
22 KillerAftiance - Killer_Alliance 313
23 NerfRM - Disabled 306
24 NotMeEither - Disabled 306
25 CovGo - Stoners 304
26 KillerAziance - Killer_Alliance 246
27 ViIIain - NoFame 238
28 Alzheimers - Disabled 235
29 Deranged - Disabled 232
30 Mquit - Celestial 228
31 KillerAshiance - Killer_Alliance 217
32 ImCrashed - Disabled 194
33 GG_SauroN - 185
34 KillerAghiance - Killer_Alliance 177
35 KillerAdkiance - Killer_Alliance 158
36 DeadlysFireBall - Stoners 143
37 SUNShina_ - Disabled 143
38 Flakerz - WhatEver 128
39 ChiChi_ - Hawaii5o 126
40 ShowTime - Stoners 111
41 Viggen - Killer_Alliance 82
42 SyKo - Disabled 76
43 Asylum - Disabled 76
44 EggyParty - Disabled 71
45 YesItsYou - Disabled 55
46 Jinwoo - 53
47 _SUNshina - R2D2_ 44
48 Mkewa_ - Stoners 42
49 CoulBeMe - Disabled 36
50 KillerAbliance - 33

Tribe Rankings

Rank Name PK Points
1 Disabled 7749
2 Stoners 6643
3 Killer_Alliance 3643
4 Hawaii5o 707
5 Celestial 374
6 WhatEver 276
7 NoFame 238
8 Hit1 140
9 Letter 115
10 BuffLowerLVLTurfs 101
1 Death 27099
2 Renegade 26114
3 Zero 19001
4 Sunguard 14177
5 Dead_END 7209
6 TheCrazyWitch 5454
7 ReNaiSsanCe 3980
8 100fanta99success 3953
9 HotSix 2839
10 Death_ 2810
1 Death 27099
2 Renegade 26114
3 Zero 19001
4 Sunguard 14177
5 Disabled 7749
6 Dead_END 7209
7 Stoners 6643
8 TheCrazyWitch 5454
9 ReNaiSsanCe 3980
10 100fanta99success 3953