News

Season Server Extension & Upcoming Changes


Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 lIlIIlIlIl1_ - Renegade 2578
2 IIllIlIlIl1_ - Renegade 1599
3 SirMTV - Stoners 1324
4 BadBoy - Stoners 1083
5 Timmy - Disabled 932
6 Jimmy - Disabled 874
7 IlIlIlIlII1_ - Renegade 801
8 KillerAviiance - Killer_Alliance 798
9 IIlIIlIlIl1_ - Renegade 728
10 KillerAlxiance - Finish 722
11 Ali - 653
12 Incap - Disabled 650
13 MONKEY - Stoners 586
14 lIIllIlIlI1_ - Renegade 579
15 lIlIlIIllI1_ - Renegade 554
16 mmllirnnmmn - 540
17 IlIlIIllIl1_ - Renegade 487
18 IDontThinkSo - Disabled 467
19 Squit - Stoners 441
20 IBlZA - Hawaii5o 429
21 mmlirnirnm - Death 406
22 NerfRM - Disabled 375
23 CovGo - 336
24 Wheelchair - Disabled 326
25 NotMeEither - Disabled 305
26 lllIIlIlIl1_ - Renegade 271
27 mmlirnlinrrl - 261
28 Deranged - Disabled 260
29 ViIIain - 239
30 Mquit - Celestial 228
31 KillerAshiance - Killer_Alliance 221
32 lIlIIIllIl1_ - Renegade 204
33 ImCrashed - Disabled 194
34 GG_SauroN - 185
35 Viggen - Renegade 167
36 STRIPDDANCER - Stoners 156
37 SUNShina_ - Disabled 139
38 Flakerz - FruitTroop 130
39 ChiChi_ - Hawaii5o 126
40 ShowTime - Stoners 110
41 lIlIlIIlIl1_ - Renegade 98
42 Asylum - 76
43 EggyParty - Renegade 65
44 mm1lrn11nm - Death 59
45 Jinwoo - 53
46 YesItsYou - Disabled 47
47 Lethoo - Disabled 39
48 Mkewa_ - Stoners 37
49 CoulBeMe - Disabled 36
50 IlIlIIlIlI1_ - Renegade 34

Tribe Rankings

Rank Name PK Points
1 Renegade 8185
2 Disabled 4705
3 Stoners 3822
4 Killer_Alliance 1092
5 Finish 722
6 Hawaii5o 708
7 Death 477
8 Celestial 345
9 FruitTroop 175
10 NCSOFT 114
1 Death 27057
2 Renegade 23633
3 Zero 15335
4 Sunguard 13029
5 Disabled 4333
6 ReNaiSsanCe 4219
7 100fanta99success 3953
8 Dead_END 3136
9 Death_ 2810
10 Blood 2806
1 Renegade 31818
2 Death 27534
3 Zero 15335
4 Sunguard 13117
5 Disabled 9038
6 ReNaiSsanCe 4225
7 100fanta99success 3953
8 Stoners 3828
9 Dead_END 3136
10 Finish 2919