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Updates, maintenance notices, previews, patch notes, and dispatches from Turf Battles.

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Season Server Extension & Upcoming Changes

Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.
Competitive standings

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Top combatants

Player Rankings

RankNamePK Points
1lIlIIlIlIl1_ 2601
2HitEmUp — Renegade2561
3lIlIlIIllI1_ — Renegade1599
4SirMTV — Stoners1324
5BadBoy — Stoners1083
6Timmy — Disabled932
7Driller — Sunguard895
8Jimmy — Disabled874
9KillerAviiance — Killer_Alliance798
10BabyBenz — Renegade768
11KillerAlxiance 724
12mmlirnirnm — Death688
13lIIllIlIlI1_ — Renegade656
14Ali 653
15Incap — Disabled650
16MONKEY — Stoners586
17lIlIIIllIl1_ — Renegade575
18mmllirnnmmn 540
19IlIlIIllIl1_ 487
20IDontThinkSo — Disabled467
21Squit 441
22IBlZA — Hawaii5o429
23NerfRM — Disabled375
24CovGo 336
25Wheelchair — Disabled326
26mm1lrn11nm — Death309
27NotMeEither — Disabled305
28mmlirnlinrrl 280
29Deranged — Disabled260
30lllIIlIlIl1_ — Renegade258
31ViIIain — Multiverse245
32Mquit — Celestial228
33KillerAshiance — Killer_Alliance221
34ImCrashed — Disabled194
35GG_SauroN 185
36STRIPDDANCER — Stoners156
37IIIllIlIlI1_ — Renegade146
38SUNShina_ — Disabled139
39Flakerz — FruitTroop131
40ChiChi_ — Hawaii5o126
41ShowTime — 4321118
42SOP — Sunguard94
43Asylum 76
44lIlIlIIlIl1_ — Renegade69
45EggyParty 65
46Jinwoo 53
47YesItsYou — Disabled47
48Lethoo — Disabled39
49Mkewa_ — Stoners37
50Skill_Issue — Easy36
Top tribes

Tribe Rankings

RankTribePK Points
1Renegade6632
2Disabled4703
3Stoners3243
4Killer_Alliance1078
5Sunguard1046
6Death1003
7Hawaii5o693
8Celestial360
9Multiverse245
10FruitTroop177