News

Season Server Extension & Upcoming Changes


Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 Monarch - Renegade 1854
2 Donatello - HotSix 1057
3 Smileyface - BugExploiterz 919
4 lllllIIIII - 851
5 DOGWATER - 840
6 Anora - 799
7 LaoYang - 745
8 lllIIIllII - HotSix 669
9 mmlirnilnm - Death 642
10 Fent - 613
11 Fallendust - Death 609
12 Super_00O00O - 4321 596
13 CoinCollector - 556
14 SJOBA - BugExploiterz 538
15 IIIIIIlIII - HotSix 534
16 Grizzy - 517
17 Kuruko - 497
18 Super_OO0OO0 - Death 461
19 Super_O00O00 - 405
20 Cain - Death 376
21 DarKnightY - 361
22 lIlIIllIll - 350
23 Liyu - BugExploiterz 335
24 Super_000000 - ZKDS 332
25 Claire - Finish 332
26 DarkLegion - Finish 329
27 Tanberg - BugExploiterz 318
28 NO_OO - HotSix 312
29 LaGoM - BugExploiterz 303
30 mmilrnilnm - Death 290
31 xCrixUs - 272
32 Mercedes_Benz - Renegade 257
33 Newbie - 250
34 Obscura - BugExploiterz 244
35 Muzan - BugExploiterz 208
36 Anarchy - Disaster 207
37 DirTyDanCeR - 207
38 lllIIlllIII - Renegade 206
39 IlllIIIlII - Finish 202
40 Stellar - Renegade 188
41 KaLiNa - HotSix 174
42 mminllnimm - Death 154
43 llllIIIllll - Renegade 153
44 Rusty - 145
45 NlGHTMARE - Renegade 118
46 CATWATER - 113
47 lllllllllI - Booms 109
48 Stevi - Renegade 104
49 Kezrm - tribe008 96
50 ViIlain - Multiverse 91

Tribe Rankings

Rank Name PK Points
1 BugExploiterz 2931
2 Renegade 2908
3 HotSix 2853
4 Death 2560
5 Finish 975
6 4321 596
7 Disaster 447
8 ZKDS 332
9 Needed_to_Farm 236
10 JUSTFUN 168
1 Death 23524
2 Renegade 20900
3 Zero 19001
4 Sunguard 13670
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReNaiSsanCe 4821
8 100fanta99success 3953
9 VETERAN 3375
10 Death_ 2810
1 Death 26084
2 Renegade 23808
3 Zero 19001
4 Sunguard 13682
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReNaiSsanCe 4909
8 100fanta99success 3953
9 VETERAN 3375
10 BugExploiterz 2938