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News & Announcements

Updates, maintenance notices, previews, patch notes, and dispatches from Turf Battles.

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Season Server Extension & Upcoming Changes

Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.
Competitive standings

PvP Rankings

Server
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Top combatants

Player Rankings

RankNamePK Points
1DaddyStop Kidnapped1346
2GetInVan Kidnapped1062
3WrongVan Kidnapped1025
4Fudux GoodFellas844
5HOMELANDER_ GoodFellas823
6Kilogram GoodFellas809
71000mL GoodFellas744
8hemotoxin GoodFellas680
9Longerschlong GoodFellas659
10PwnDiii GoodFellas507
11Jeffrey Kidnapped468
12ProGamer GoodFellas432
13TAKU_ GoodFellas401
14BITE GoodFellas341
15BAIT GoodFellas330
16ButterflyEffect GoodFellas291
17DonVittorio GoodFellas278
18Missing Kidnapped274
19BuyMeBack Kidnapped259
20PROVIDENCE Aster237
21Move_Back Kidnapped233
22Demons GoodFellas216
23Elmencho BadFellas205
24Nestor Aster192
25NaThaniel Kidnapped192
26MepHisToo GoodFellas180
27SadanHusseim GoodFellas168
28Audis Kidnapped158
29Poetry Aster150
30Wisp BadFellas147
31thing1 GoodFellas142
32Pablo GoodFellas100
33LifeStruggle Aster81
34Jezebel Kidnapped75
35PulseVex CyberPunk71
36bazinga Kidnapped63
37MinusOne Eternal_Ascendant63
38THING4 THINGS57
39itsnuggerz Relentless51
40_Tauriel_ Eternal_Ascendant46
41MHz Aster46
42GreyHaven Eternal_Ascendant41
43CocaCola BadFellas39
44Chloroform Kidnapped33
45thing THINGS27
46Retro WeChat26
47ll_Trouble_ll Eternal_Ascendant24
48Sweet GoodFellas21
49ThingThingThing THINGS20
50Restrainer Kidnapped19
Top tribes

Tribe Rankings

RankTribePK Points
1GoodFellas8023
2Kidnapped5296
3Aster737
4BadFellas518
5Eternal_Ascendant286
6CyberPunk236
7WeChat186
8THINGS104
9HEAD103
10Emperor79