News

Season Server Extension & Upcoming Changes


Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 lIlIIlIlIl1_ - Renegade 2601
2 IIllIlIlIl1_ - Renegade 1679
3 SirMTV - Stoners 1324
4 BadBoy - Stoners 1083
5 Timmy - Disabled 932
6 Jimmy - Disabled 874
7 IlIlIlIlII1_ - Renegade 815
8 KillerAviiance - Killer_Alliance 798
9 IIlIIlIlIl1_ - Renegade 728
10 KillerAlxiance - Finish 722
11 Ali - 653
12 Incap - Disabled 650
13 lIIllIlIlI1_ - Renegade 589
14 MONKEY - Stoners 586
15 lIlIlIIllI1_ - Renegade 560
16 mmllirnnmmn - 540
17 IlIlIIllIl1_ - 487
18 IDontThinkSo - Disabled 467
19 Squit - Stoners 441
20 IBlZA - Hawaii5o 429
21 mmlirnirnm - Death 420
22 NerfRM - Disabled 375
23 CovGo - 336
24 Wheelchair - Disabled 326
25 NotMeEither - Disabled 305
26 lllIIlIlIl1_ - Renegade 276
27 Deranged - Disabled 260
28 mmlirnlinrrl - 259
29 ViIIain - Multiverse 240
30 Mquit - Celestial 228
31 KillerAshiance - Killer_Alliance 221
32 lIlIIIllIl1_ - Renegade 203
33 ImCrashed - Disabled 194
34 GG_SauroN - 185
35 Viggen - Renegade 173
36 STRIPDDANCER - Stoners 156
37 SUNShina_ - Disabled 139
38 Flakerz - FruitTroop 130
39 ChiChi_ - Hawaii5o 126
40 ShowTime - Stoners 110
41 lIlIlIIlIl1_ - Renegade 94
42 Asylum - 76
43 mm1lrn11nm - Death 71
44 EggyParty - Renegade 65
45 Jinwoo - 53
46 YesItsYou - Disabled 47
47 Lethoo - Disabled 39
48 Mkewa_ - Stoners 37
49 CoulBeMe - Disabled 36
50 IlIlIIlIlI1_ - Renegade 34

Tribe Rankings

Rank Name PK Points
1 Renegade 7843
2 Disabled 4694
3 Stoners 3822
4 Killer_Alliance 1092
5 Finish 722
6 Hawaii5o 708
7 Death 501
8 Celestial 345
9 Multiverse 240
10 FruitTroop 176
1 Death 27208
2 Renegade 23666
3 Zero 15335
4 Sunguard 13165
5 Disabled 4350
6 ReNaiSsanCe 4347
7 Finish 4289
8 Rat 3972
9 100fanta99success 3953
10 Dead_END 3136
1 Renegade 31509
2 Death 27709
3 Zero 15335
4 Sunguard 13241
5 Disabled 9044
6 Finish 5011
7 ReNaiSsanCe 4354
8 Rat 3972
9 100fanta99success 3953
10 Stoners 3828