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Updates, maintenance notices, previews, patch notes, and dispatches from Turf Battles.

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Season Server Extension & Upcoming Changes

Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

Hello everyone, as per the results of our official Discord poll, we have decided to extend the duration of Season 1 by 30 days. Season 1 will now end on April 18, 2024.

 

In addition to this, we've been working hard to go through everyone's feedback regarding instances and various other systems to provide everyone with a more rewarding and user-friendly way to play together. We planned to release these changes sometime this week, but unfortunately, these changes are still not complete. They should be finished and ready for release on March 19th (at the latest), but we wanted to let everyone know what kind of changes to expect in the meantime. Players are free to provide feedback on these changes if they would like, and that may affect what is released (so long as it doesn't affect the release date).

 

Upcoming Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Upcoming Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.
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Player Rankings

RankNamePK Points
1Cryptx Camper4363
2THE_FADED_RAIN GoodFellas3281
3Kilogram GoodFellas3223
4GetInVan Kidnapped3073
5Chloroform Kidnapped1798
6WrongVan Kidnapped1757
7HOMELANDER_ GoodFellas1644
8Move_Back Kidnapped1639
9DaddyStop Kidnapped1631
10YesdoG Kidnapped1543
11Demons GoodFellas1535
12Veyl 1281
13Jeffrey Kidnapped1257
14TAKU_ GoodFellas976
15BAIT GoodFellas946
16Fudux 891
17RATKING GoodFellas878
18hemotoxin GoodFellas712
19ProGamer GoodFellas701
20FanOfFeet Kidnapped538
21ProbablyAFK GoodFellas507
22DonVittorio GoodFellas465
23BITE GoodFellas464
24SadanHusseim GoodFellas464
25Astero GoodFellas460
26Dample Kidnapped457
27Jezebel Kidnapped391
28thing1 GoodFellas338
29Thing3 GoodFellas290
30Missing 276
31NaThaniel Kidnapped261
32bazinga Kidnapped245
33PROVIDENCE Aster236
34Nestor Aster190
35MHz DavidLomen182
36Riddick GoodFellas170
37ONE_ SHOT160
38Audis 158
39itznuggz Relentless158
40Wisp 146
41Poetry Aster143
42JahraKaL BadFellas135
43Sweet BadFellas115
44Restrainer Kidnapped104
45_Tauriel_ SHOT104
46Bruno GoodFellas103
47not_even_date GoodFellas94
48LifeStruggle Aster82
49C27 Kidnapped60
50THING4 THINGS57
Top tribes

Tribe Rankings

RankTribePK Points
1GoodFellas17339
2Kidnapped14918
3Camper4363
4Aster664
5BadFellas443
6DavidLomen375
7SHOT321
8Relentless226
9WeChat142
10Emperor113