News

September 16 Patch Notes


General Changes
  • Fixed a bug that sometimes caused eCoins not to be delivered if the same user made multiple purchases in quick succession (within about a minute).
  • Fixed a rare bug where in-game items were not mailed after purchasing them on the website.
  • Stone Feet should no longer cause players to "glide" unexpectedly. If this issue persists, please let us know.
  • The Lords of Ladianes can now use castle buffs during the Civil War.

 

Player Location Synchronization

Over the past 10 days, we've been focused on optimizing how player locations update on your screen, especially during jumps. Unfortunately, completely fixing this issue would require a major overhaul of the game engine. The core problem lies in how Unreal Engine 2.5 (and earlier versions) handled certain physics functions, particularly those related to falling, jumping, and transitioning between these states. These mechanics were updated in later versions of the engine, like UE4 and UE5.

That said, we tested and developed various approaches to address this issue, but only three yielded better results than the current system. Please note the following applies to all three approaches:

  • These solutions are experimental and may introduce unexpected issues. If you encounter any, please report them.
  • If any major, irreparable issues arise, we may need to make changes or even revert the "fix".
  • The tests were conducted on a local server, meaning server-client communication was nearly instantaneous. As a result, the game had less time to sync movements between the server and client after receiving a jump command. Players should experience smoother results on live servers. It's also possible that some players may not notice much "teleporting" or "throwing" after these changes.

 

  • Approach 1
    • This method completely eliminated the "teleporting" issue when players jumped. However, players would occasionally (especially when changing direction mid-jump) not appear where they were supposed to be, causing their location to bug out and stop updating entirely. Due to the significant desynchronization this introduced, this approach isn't viable for release.

  • Approach 2
    • In this approach, we also removed the "teleporting" issue when jumping. However, this caused players to be "thrown" at high speeds in the direction they were moving, leading to poor synchronization during the jump process. For instance, when chasing a player after they've jumped, they would appear to move much faster than normal until their position corrected itself (like they were being thrown). This method might be better than Approach 3, and we may test it further based on player feedback. We can adjust the timing of the "throwing" effect to occur either before or after the jump. We'll continue refining this approach and hope to perfect it, as it has the potential to offer the best results.

  • Approach 3
    • This approach was demonstrated to players last week on Discord. We implemented several changes that, when combined, significantly reduced teleportation and improved location accuracy during jumps compared to the current system. While it doesn't entirely eliminate "teleporting," it ensures player positions are displayed correctly on your screen. This approach will be released in todays update.

 

 

September 17 Patch Notes

Player Location Synchronization

Based on initial feedback from last nights update, we've developed another patch to address the player location synchronization issue. This patch completely eliminates 'teleporting' during jumps and significantly smooths out the interpolation of other players' locations, making it almost seamless. Additionally, it now more accurately displays players falling from greater heights. During our testing, we noticed some minor 'throwing' movements, which we plan to look into and hopefully fully resolve in a future update. For now, we are releasing this patch as is for players to test and provide feedback.

 


  • PvP Rankings

Player Rankings

Rank Name PK Points
1 PUSHmyWHELCHAIR - Disabled 1739
2 BadBoy - Stoners 722
3 Timmy - Disabled 647
4 KillerAlxiance - Killer_Alliance 584
5 Incap - Disabled 546
6 Grizzly - Stoners 523
7 MONKEY - Stoners 504
8 KillerAviiance - Killer_Alliance 470
9 Squit - Stoners 405
10 IBlZA - Hawaii5o 374
11 Wheelchair - Disabled 324
12 IDontThinkSo - Disabled 307
13 NotMeEither - Disabled 296
14 KillerAquiance - Killer_Alliance 294
15 Zhanwenyu - Killer_Alliance 291
16 Jimmy - Disabled 253
17 Mquit - Celestial 243
18 Stoned - Stoners 204
19 KillerAcriance - Killer_Alliance 197
20 ViIIain - NoFame 178
21 Deranged - Disabled 164
22 DeadlysFireBall - Stoners 146
23 Tenshinhan - Killer_Alliance 143
24 CovGo - Stoners 127
25 ChiChi_ - Hawaii5o 126
26 Mr_Crowley - Stoners 122
27 Aetheria - Killer_Alliance 121
28 KillerAshiance - Killer_Alliance 111
29 KillerAziance - Killer_Alliance 103
30 RATKING - Stoners 100
31 KillerAbliance - Killer_Alliance 87
32 GG_SauroN - Stoners 86
33 GraiSeR - Celestial 81
34 SUNShina_ - Disabled 79
35 Alzheimers - Disabled 78
36 Asylum - Disabled 76
37 YesItsYou - Disabled 69
38 M1mesis - Tyf1 65
39 b0b3r - Hawaii5o 62
40 ImCrashed - Disabled 58
41 CoulBeMe - Disabled 55
42 Mkewa_ - Stoners 46
43 Shuriken - Digimon 41
44 KillerAftiance - Killer_Alliance 40
45 LengthY - Killer_Alliance 40
46 EggyParty - Disabled 38
47 FireDowN - Disabled 32
48 Clarz - TreatOrTrick 30
49 Killer_Aliiance - Killer_Alliance 28
50 6_7 - EzClapHandicap 27

Tribe Rankings

Rank Name PK Points
1 Disabled 4806
2 Stoners 3076
3 Killer_Alliance 2623
4 Hawaii5o 646
5 Celestial 476
6 NoFame 178
7 BuffLowerLVLTurfs 143
8 Hit1 142
9 BadNews 139
10 AvenGers 126
1 Death 25739
2 Renegade 20450
3 Zero 19143
4 Sunguard 13905
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReVolt 5423
8 ReNaiSsanCe 5120
9 100fanta99success 3953
10 VETERAN 3625
1 Death 25739
2 Renegade 20450
3 Zero 19143
4 Sunguard 13905
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReVolt 5423
8 ReNaiSsanCe 5120
9 Disabled 4806
10 100fanta99success 3953