News

September 16 Patch Notes


General Changes
  • Fixed a bug that sometimes caused eCoins not to be delivered if the same user made multiple purchases in quick succession (within about a minute).
  • Fixed a rare bug where in-game items were not mailed after purchasing them on the website.
  • Stone Feet should no longer cause players to "glide" unexpectedly. If this issue persists, please let us know.
  • The Lords of Ladianes can now use castle buffs during the Civil War.

 

Player Location Synchronization

Over the past 10 days, we've been focused on optimizing how player locations update on your screen, especially during jumps. Unfortunately, completely fixing this issue would require a major overhaul of the game engine. The core problem lies in how Unreal Engine 2.5 (and earlier versions) handled certain physics functions, particularly those related to falling, jumping, and transitioning between these states. These mechanics were updated in later versions of the engine, like UE4 and UE5.

That said, we tested and developed various approaches to address this issue, but only three yielded better results than the current system. Please note the following applies to all three approaches:

  • These solutions are experimental and may introduce unexpected issues. If you encounter any, please report them.
  • If any major, irreparable issues arise, we may need to make changes or even revert the "fix".
  • The tests were conducted on a local server, meaning server-client communication was nearly instantaneous. As a result, the game had less time to sync movements between the server and client after receiving a jump command. Players should experience smoother results on live servers. It's also possible that some players may not notice much "teleporting" or "throwing" after these changes.

 

  • Approach 1
    • This method completely eliminated the "teleporting" issue when players jumped. However, players would occasionally (especially when changing direction mid-jump) not appear where they were supposed to be, causing their location to bug out and stop updating entirely. Due to the significant desynchronization this introduced, this approach isn't viable for release.

  • Approach 2
    • In this approach, we also removed the "teleporting" issue when jumping. However, this caused players to be "thrown" at high speeds in the direction they were moving, leading to poor synchronization during the jump process. For instance, when chasing a player after they've jumped, they would appear to move much faster than normal until their position corrected itself (like they were being thrown). This method might be better than Approach 3, and we may test it further based on player feedback. We can adjust the timing of the "throwing" effect to occur either before or after the jump. We'll continue refining this approach and hope to perfect it, as it has the potential to offer the best results.

  • Approach 3
    • This approach was demonstrated to players last week on Discord. We implemented several changes that, when combined, significantly reduced teleportation and improved location accuracy during jumps compared to the current system. While it doesn't entirely eliminate "teleporting," it ensures player positions are displayed correctly on your screen. This approach will be released in todays update.

 

 

September 17 Patch Notes

Player Location Synchronization

Based on initial feedback from last nights update, we've developed another patch to address the player location synchronization issue. This patch completely eliminates 'teleporting' during jumps and significantly smooths out the interpolation of other players' locations, making it almost seamless. Additionally, it now more accurately displays players falling from greater heights. During our testing, we noticed some minor 'throwing' movements, which we plan to look into and hopefully fully resolve in a future update. For now, we are releasing this patch as is for players to test and provide feedback.

 


  • PvP Rankings

Player Rankings

Rank Name PK Points
1 lIlIIlIlIl1_ - Renegade 2562
2 IIllIlIlIl1_ - Renegade 1469
3 SirMTV - Stoners 1324
4 BadBoy - Stoners 1083
5 Timmy - Disabled 932
6 Jimmy - Disabled 874
7 KillerAviiance - Killer_Alliance 798
8 IlIlIlIlII1_ - Renegade 775
9 KillerAlxiance - Finish 722
10 IIlIIlIlIl1_ - Renegade 697
11 Ali - Death 653
12 Incap - Disabled 650
13 MONKEY - Stoners 586
14 lIIllIlIlI1_ - Renegade 572
15 mmllirnnmmn - Death 559
16 lIlIlIIllI1_ - Renegade 500
17 IDontThinkSo - Disabled 467
18 IlIlIIllIl1_ - Renegade 444
19 Squit - Stoners 441
20 IBlZA - Hawaii5o 429
21 mmlirnirnm - Death 392
22 NerfRM - Disabled 375
23 CovGo - 336
24 Wheelchair - Disabled 326
25 NotMeEither - Disabled 305
26 lllIIlIlIl1_ - Renegade 302
27 Deranged - Disabled 260
28 mmlirnlinrrl - 254
29 ViIIain - 239
30 Mquit - Celestial 228
31 KillerAshiance - Killer_Alliance 221
32 lIlIIIllIl1_ - Renegade 215
33 ImCrashed - Disabled 194
34 GG_SauroN - 185
35 Viggen - Renegade 158
36 STRIPDDANCER - Stoners 156
37 lIlIlIIlIl1_ - Renegade 150
38 SUNShina_ - Disabled 139
39 Flakerz - FruitTroop 131
40 ChiChi_ - Hawaii5o 126
41 ShowTime - Stoners 113
42 Asylum - 76
43 EggyParty - Renegade 66
44 Jinwoo - 53
45 YesItsYou - Disabled 47
46 SyKo - Sunguard 45
47 Lethoo - Disabled 39
48 Mkewa_ - Stoners 37
49 CoulBeMe - Disabled 36
50 KillerAbliance - 33

Tribe Rankings

Rank Name PK Points
1 Renegade 7955
2 Disabled 4687
3 Stoners 3837
4 Death 1655
5 Killer_Alliance 1094
6 Finish 722
7 Hawaii5o 708
8 Celestial 346
9 FruitTroop 174
10 NCSOFT 114
1 Death 24613
2 Renegade 22973
3 Zero 15335
4 Sunguard 13574
5 TheCrazyWitch 5453
6 Disabled 4300
7 ReNaiSsanCe 4192
8 100fanta99success 3953
9 Dead_END 3137
10 Death_ 2810
1 Renegade 30928
2 Death 26268
3 Zero 15335
4 Sunguard 13671
5 Disabled 8987
6 TheCrazyWitch 5453
7 ReNaiSsanCe 4192
8 100fanta99success 3953
9 Stoners 3837
10 Dead_END 3137