News

September 16 Patch Notes


General Changes
  • Fixed a bug that sometimes caused eCoins not to be delivered if the same user made multiple purchases in quick succession (within about a minute).
  • Fixed a rare bug where in-game items were not mailed after purchasing them on the website.
  • Stone Feet should no longer cause players to "glide" unexpectedly. If this issue persists, please let us know.
  • The Lords of Ladianes can now use castle buffs during the Civil War.

 

Player Location Synchronization

Over the past 10 days, we've been focused on optimizing how player locations update on your screen, especially during jumps. Unfortunately, completely fixing this issue would require a major overhaul of the game engine. The core problem lies in how Unreal Engine 2.5 (and earlier versions) handled certain physics functions, particularly those related to falling, jumping, and transitioning between these states. These mechanics were updated in later versions of the engine, like UE4 and UE5.

That said, we tested and developed various approaches to address this issue, but only three yielded better results than the current system. Please note the following applies to all three approaches:

  • These solutions are experimental and may introduce unexpected issues. If you encounter any, please report them.
  • If any major, irreparable issues arise, we may need to make changes or even revert the "fix".
  • The tests were conducted on a local server, meaning server-client communication was nearly instantaneous. As a result, the game had less time to sync movements between the server and client after receiving a jump command. Players should experience smoother results on live servers. It's also possible that some players may not notice much "teleporting" or "throwing" after these changes.

 

  • Approach 1
    • This method completely eliminated the "teleporting" issue when players jumped. However, players would occasionally (especially when changing direction mid-jump) not appear where they were supposed to be, causing their location to bug out and stop updating entirely. Due to the significant desynchronization this introduced, this approach isn't viable for release.

  • Approach 2
    • In this approach, we also removed the "teleporting" issue when jumping. However, this caused players to be "thrown" at high speeds in the direction they were moving, leading to poor synchronization during the jump process. For instance, when chasing a player after they've jumped, they would appear to move much faster than normal until their position corrected itself (like they were being thrown). This method might be better than Approach 3, and we may test it further based on player feedback. We can adjust the timing of the "throwing" effect to occur either before or after the jump. We'll continue refining this approach and hope to perfect it, as it has the potential to offer the best results.

  • Approach 3
    • This approach was demonstrated to players last week on Discord. We implemented several changes that, when combined, significantly reduced teleportation and improved location accuracy during jumps compared to the current system. While it doesn't entirely eliminate "teleporting," it ensures player positions are displayed correctly on your screen. This approach will be released in todays update.

 

 

September 17 Patch Notes

Player Location Synchronization

Based on initial feedback from last nights update, we've developed another patch to address the player location synchronization issue. This patch completely eliminates 'teleporting' during jumps and significantly smooths out the interpolation of other players' locations, making it almost seamless. Additionally, it now more accurately displays players falling from greater heights. During our testing, we noticed some minor 'throwing' movements, which we plan to look into and hopefully fully resolve in a future update. For now, we are releasing this patch as is for players to test and provide feedback.

 


  • PvP Rankings

Player Rankings

Rank Name PK Points
1 Aryax - Death 2409
2 Vaeril - Renegade 1029
3 THE_GOAT - 832
4 Ralo - Nirvana 800
5 Exrteme - Death 676
6 THE_AGONY - CONFIRM20 637
7 Crypton - Potato_Sneck 609
8 Sniper_ - VETERAN 483
9 StarGazer - Death 452
10 DF_Express - Death 415
11 YesmaD - 336
12 C8763 - 256
13 NYYRIKKI - Not_A_Date 237
14 Hilgario - CONFIRM20 232
15 MEE - EEEEEEEEEEEEEEEE 230
16 Ready2Rich - 218
17 VilIain - NoFame 201
18 IIIIIIIIIIIII - GC 192
19 KingBee - Nirvana 170
20 DarKnight - 162
21 THE_MongoliaN - 160
22 Blade_Koi - Nirvana 148
23 Gigi_Ravelli - CONFIRM20 140
24 WASaDATE - 127
25 GOME - Zero 125
26 ArreBol - 113
27 Ashes2Dust - 110
28 VANISH - Alphabet 110
29 THE_AinZ - CONFIRM20 108
30 xtrackt - 911 104
31 Combustubi - Potato_Sneck 99
32 wwvvvwwv - Potato_Sneck 93
33 CONFIRM - 90
34 Ohhsnaps - 86
35 Reine - CONFIRM20 84
36 Replica - Nirvana 78
37 Warny - Death 75
38 Theron - CONFIRM20 72
39 Saile - CONFIRM20 69
40 Nefertari - Death 65
41 LevelYouForLeni - NoFame 59
42 Morrigan - 56
43 Windows_XP - Death 54
44 Mazino - 49
45 NO_0 - 42
46 Kenobi - Gods_of_Arena 40
47 VWVWVWWW - 37
48 Rowan - WTF 30
49 SwordsRedMage - 911 29
50 Emiko - Alphabet 28

Tribe Rankings

Rank Name PK Points
1 Death 4154
2 CONFIRM20 1404
3 Nirvana 1213
4 Renegade 1043
5 Potato_Sneck 884
6 VETERAN 513
7 Not_A_Date 357
8 NoFame 260
9 EEEEEEEEEEEEEEEE 230
10 GC 192
1 Zero 22433
2 Sunguard 18653
3 Death 15313
4 Renegade 7136
5 TheCrazyWitch 6682
6 Dead_END 4738
7 100fanta99success 3953
8 ReNaiSsanCe 3897
9 _shard_ 3727
10 VETERAN 3425
1 Zero 22558
2 Death 19467
3 Sunguard 18668
4 Renegade 8179
5 TheCrazyWitch 6682
6 Dead_END 4738
7 100fanta99success 3953
8 VETERAN 3938
9 ReNaiSsanCe 3897
10 _shard_ 3727