News

September 16 Patch Notes


General Changes
  • Fixed a bug that sometimes caused eCoins not to be delivered if the same user made multiple purchases in quick succession (within about a minute).
  • Fixed a rare bug where in-game items were not mailed after purchasing them on the website.
  • Stone Feet should no longer cause players to "glide" unexpectedly. If this issue persists, please let us know.
  • The Lords of Ladianes can now use castle buffs during the Civil War.

 

Player Location Synchronization

Over the past 10 days, we've been focused on optimizing how player locations update on your screen, especially during jumps. Unfortunately, completely fixing this issue would require a major overhaul of the game engine. The core problem lies in how Unreal Engine 2.5 (and earlier versions) handled certain physics functions, particularly those related to falling, jumping, and transitioning between these states. These mechanics were updated in later versions of the engine, like UE4 and UE5.

That said, we tested and developed various approaches to address this issue, but only three yielded better results than the current system. Please note the following applies to all three approaches:

  • These solutions are experimental and may introduce unexpected issues. If you encounter any, please report them.
  • If any major, irreparable issues arise, we may need to make changes or even revert the "fix".
  • The tests were conducted on a local server, meaning server-client communication was nearly instantaneous. As a result, the game had less time to sync movements between the server and client after receiving a jump command. Players should experience smoother results on live servers. It's also possible that some players may not notice much "teleporting" or "throwing" after these changes.

 

  • Approach 1
    • This method completely eliminated the "teleporting" issue when players jumped. However, players would occasionally (especially when changing direction mid-jump) not appear where they were supposed to be, causing their location to bug out and stop updating entirely. Due to the significant desynchronization this introduced, this approach isn't viable for release.

  • Approach 2
    • In this approach, we also removed the "teleporting" issue when jumping. However, this caused players to be "thrown" at high speeds in the direction they were moving, leading to poor synchronization during the jump process. For instance, when chasing a player after they've jumped, they would appear to move much faster than normal until their position corrected itself (like they were being thrown). This method might be better than Approach 3, and we may test it further based on player feedback. We can adjust the timing of the "throwing" effect to occur either before or after the jump. We'll continue refining this approach and hope to perfect it, as it has the potential to offer the best results.

  • Approach 3
    • This approach was demonstrated to players last week on Discord. We implemented several changes that, when combined, significantly reduced teleportation and improved location accuracy during jumps compared to the current system. While it doesn't entirely eliminate "teleporting," it ensures player positions are displayed correctly on your screen. This approach will be released in todays update.

 

 

September 17 Patch Notes

Player Location Synchronization

Based on initial feedback from last nights update, we've developed another patch to address the player location synchronization issue. This patch completely eliminates 'teleporting' during jumps and significantly smooths out the interpolation of other players' locations, making it almost seamless. Additionally, it now more accurately displays players falling from greater heights. During our testing, we noticed some minor 'throwing' movements, which we plan to look into and hopefully fully resolve in a future update. For now, we are releasing this patch as is for players to test and provide feedback.

 


  • PvP Rankings

Player Rankings

Rank Name PK Points
1 Monarch - Renegade 1567
2 Donatello - HotSix 1057
3 Smileyface - BugExploiterz 919
4 lllllIIIII - Sunguard 851
5 DOGWATER - 840
6 Anora - Renegade 799
7 LaoYang - 745
8 lllIIIllII - HotSix 669
9 Fent - Renegade 613
10 Fallendust - Death 609
11 Super_00O00O - 4321 596
12 CoinCollector - Finish 556
13 SJOBA - BugExploiterz 538
14 IIIIIIlIII - HotSix 534
15 Grizzy - Renegade 515
16 YesmaD - 1ManArmy 497
17 m1CKe - Death 464
18 Super_OO0OO0 - Death 461
19 Super_O00O00 - 405
20 DarKnightY - 368
21 Claire - Renegade 367
22 lIlIIllIll - 350
23 Cain - Death 339
24 Liyu - BugExploiterz 335
25 Super_000000 - ZKDS 332
26 DarkLegion - Finish 329
27 Tanberg - BugExploiterz 318
28 NO_OO - HotSix 312
29 LaGoM - BugExploiterz 303
30 xCrixUs - 272
31 Newbie - 250
32 LookInMyEyeS - Death 244
33 Obscura - BugExploiterz 244
34 Muzan - BugExploiterz 208
35 DirTyDanCeR - 207
36 Anarchy - Disaster 203
37 IlllIIIlII - Finish 202
38 lllIIlllIII - Renegade 197
39 KaLiNa - HotSix 174
40 llllIIIllll - Renegade 156
41 Rusty - 145
42 Mercedes_Benz - Renegade 136
43 NlGHTMARE - Renegade 133
44 CATWATER - 113
45 lllllllllI - Booms 109
46 Stevi - 105
47 _llixill_ - Death 100
48 Kezrm - tribe008 96
49 ViIlain - Multiverse 91
50 ll_Trouble_ll - Disaster 65

Tribe Rankings

Rank Name PK Points
1 Renegade 4494
2 BugExploiterz 2933
3 HotSix 2855
4 Death 2236
5 Finish 1205
6 Sunguard 867
7 4321 596
8 1ManArmy 497
9 Disaster 443
10 ZKDS 332
1 Death 22296
2 Renegade 20033
3 Zero 18203
4 Sunguard 13100
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReNaiSsanCe 5163
8 100fanta99success 3953
9 VETERAN 3419
10 Death_ 2810
1 Death 24532
2 Renegade 24527
3 Zero 18203
4 Sunguard 13967
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReNaiSsanCe 5208
8 100fanta99success 3953
9 VETERAN 3419
10 BugExploiterz 2940