General Changes
- Minor localization updates.
- Fixed an issue where NPC stores initially opened in the wrong location on the screen (only lasting for a second).
- Fixed a bug where items with 1 durability less than the maximum were displayed as having max durability.
- Teleporting out of dungeons no longer has a delay, aside from loading times.
- Resolved an issue where wings or capes remained visible when "Show Back Gear" was disabled.
- The season login message no longer reappears after exiting a dungeon.
- Costumes are now displayed when using the Transformation skill while wearing one.
- Pet bosses now ignore party loot modes, meaning the egg (if dropped) will go to the player who lands the final hit, regardless of party members.
- Players will now be disconnected from the server if they die and do not respawn within 3 minutes.
- The "Disconnected" pop-up now closes various interfaces, including the respawn menu, resolving the issue where the message could be hidden while dead.
- Reviving fainted pets now costs the following:
- Level 1-15 Pet: 250,000 Leni or 1 TC (previously 5,000,000 Leni or 1 TC)
- Level 16-25 Pet: 500,000 Leni or 1 TC (previously 5,000,000 Leni or 1 TC)
- Level 26-50 Pet: 1,000,000 Leni or 1 TC (previously 5,000,000 Leni or 1 TC)
- Level 51-75 Pet: 2,000,000 Leni or 1 TC (previously 10,000,000 Leni or 1 TC)
- Level 76+ Pet: 4,000,000 Leni or 1 TC (previously 10,000,000 Leni or 1 TC)
Balance Changes
- Stun effects can no longer be applied to targets hit by splash damage; only the primary target can be stunned.
- The Transformation skill now increases health by 6% rather than a flat 1000 HP. Due to this change, the following changes were also made:
- Blue Mages now gain 4.7 HP per Vitality up to 628 Vitality (previously 4.5), and 1.5 HP per Vitality after that (previously 1).
- Red Mages now gain 4.6 HP per Vitality up to 628 Vitality (previously 4.4), and 1.5 HP per Vitality after that (previously 1).
Steam Changes
This update includes several client and server changes that we were informed were "required" before the game could be released on Steam. Players are unlikely to notice these changes, but they may cause some issues. If any problems do arise, we expect them to be minor and easily fixed.
If no major issues occur, we plan to resubmit the game for Steam approval on Monday, September 30th. Unfortunately, we don’t know how long Steam will take to process our submission, and they may request additional changes. However, once we receive feedback, we will update everyone accordingly.