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Nation War Safe Areas, Event Interface, & Production Skills Updates

This update introduces stability and quality-of-life improvements, Infestation and Nation War balance changes, enhanced event information and notification controls, and updated Level 12 weapon glows. Production skill progression has also been rebalanced to distribute difficulty more evenly and reduce the total effort required to reach level 100 in all four skills by 20%.

General Changes

  • Various small localization changes and small client optimizations.
  • Fixed an issue that could cause the server to crash.
  • NPCs that operate stores and have no additional dialogue options will now open their stores automatically when clicked.
  • NPC Leni stores and player booth creation windows now display the current Civil War Tax Rate.
  • Based on player feedback, the glows for Level 12 weapons have been adjusted. The previous +20 glow now begins at +15, with each subsequent enhancement level advancing the glow by one tier. As a result, +20 weapons now use the blue glow previously displayed at +19.

 

Infestation Changes

  • Infestation monsters now deal 10% more damage to Red Mages and take approximately 10% longer for Red Mages to defeat.
  • Reduced the Blade Warrior's average time to defeat normal monsters from 7 seconds to 6 seconds.
  • The maximum infestation points has been increased to 500.

 

Nation War Changes

  • Nation War Crystals now provide more detailed messages explaining why they cannot be used, such as when a player has been removed from the event.
  • Fixed an issue that could incorrectly remove non-season players from their nation after they had been offline for more than five minutes. This could occur when the non-season Nation War had ended while the Season Nation War remained active, or vice versa.
  • Players who are automatically teleported into Nation War will now be sent to a random location instead of their nation's designated starting area.
  • Players will now be automatically removed from Nation War if they do not move or deal damage for four minutes.
    • After three minutes of inactivity, players will receive a warning that they have 60 seconds to move or deal damage before being removed.
  • Players who spawn in their nation's starting area or in the center of the Nation War map will now receive safe-area protection for up to 60 seconds.
    • This protection prevents the player from taking damage until they leave the safe area or attack another player.
    • Once the protection has been removed, it cannot be reactivated until the player leaves and re-enters the map, such as by returning through the Waiting Room.

 

Events Interface

The Events interface has been redesigned to support additional features and provide a clearer overview of upcoming events. Including:

  • A cleaner and more informative event display.
  • The number of remaining registrations for each event.
  • Links to event summaries in the Help Menu.
  • Individual notification settings for each event, allowing players to:
    • Choose whether they are notified upon logging in or when they have no registrations remaining.
    • Choose whether they receive a notification 30 minutes before the event begins.
  • The ability to filter events by name.

 

Production Skills

Based on player feedback, we've reviewed how each production skill progresses from level 1 to 100. Previously, Potion Brewing accounted for ~86% of the overall difficulty across the four skills. We've rebalanced progression to spread the effort more evenly and reduce the total grind. These changes do not affect Reforging.

  • We've adjusted skill XP requirements and the XP awarded by most production recipes.
  • Potion Brewing, Blacksmithing, and Gem Crafting should each account for about 21% of the overall difficulty, with Refining making up the remaining 37%.
  • Reaching level 100 in all four skills now requires 20% less overall effort. Blacksmithing, Gem Crafting, and Refining may individually take more effort, but the substantial reduction to Potion Brewing makes the combined journey 20% faster.
  • We've converted players' production XP to the new requirements, preserving their skill levels and progress toward the next level. Displayed XP totals may change to match the new requirements. Players below level 100 may notice up to a 1% difference in their progress; players already at level 100 will remain at level 100.
Competitive standings

PvP Rankings

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Top combatants

Player Rankings

RankNamePK Points
1Longerschlong GoodFellas3646
2Kilogram GoodFellas2907
3THE_FADED_RAIN GoodFellas2258
4GetInVan Kidnapped2159
5WrongVan Kidnapped1757
6HOMELANDER_ GoodFellas1633
7DaddyStop Kidnapped1631
8Veyl 1281
9Jeffrey Kidnapped1257
10Demons GoodFellas1208
11YesdoG Kidnapped1015
12TAKU_ GoodFellas965
13BAIT GoodFellas946
14Move_Back Kidnapped939
15Chloroform Kidnapped913
16Fudux 891
17RATKING GoodFellas878
18hemotoxin GoodFellas711
19ProGamer 701
20ProbablyAFK GoodFellas507
21PwnDiii 507
22DonVittorio GoodFellas465
23BITE GoodFellas462
24Jezebel Kidnapped391
25SadanHusseim GoodFellas361
26FanOfFeet Kidnapped343
27thing1 GoodFellas296
28Missing 276
29Astero GoodFellas275
30NaThaniel Kidnapped261
31PROVIDENCE Aster236
32Nestor Aster190
33ONE_ SHOT190
34Dample Kidnapped164
35Audis 158
36itznuggz Relentless158
37Riddick GoodFellas156
38Wisp BadFellas146
39Poetry Aster143
40JahraKaL BadFellas135
41MHz DavidLomen129
42bazinga Kidnapped127
43Sweet BadFellas115
44_Tauriel_ SHOT104
45Restrainer Kidnapped92
46LifeStruggle Aster82
47C27 Kidnapped60
48THING4 THINGS57
49PulseVex GoodFellas52
50Thing3 GoodFellas50
Top tribes

Tribe Rankings

RankTribePK Points
1GoodFellas17893
2Kidnapped11233
3Aster664
4BadFellas535
5SHOT370
6DavidLomen306
7Relentless224
8WeChat145
9Emperor139
10Eternal_Ascendant129