Pet Daycare
Players earn daycare time through monster and unique player kills, then spend it to train an eligible pet for 1–12 hours at a cost of 2,000,000 Leni per hour. Daycare provides boosted EXP, with an optional Turf Cash bonus, but early pickup only grants prorated EXP and still triggers a cooldown.
Pet Daycare allows players to train a pet passively using daycare time earned through normal gameplay. A pet continues gaining daycare EXP even when it is not summoned.
Earning Daycare Time
Daycare time is stored on your character and can accumulate up to a maximum of 48 hours.
| Activity | Daycare Time Earned |
|---|---|
| Defeat a monster within 100 levels of your character | 20 seconds |
| Defeat a unique enemy player | 10 minutes |
Once the 48-hour storage limit is reached, additional kills will not add more time until some of it has been used.
Starting a Daycare Session
To begin a session, select an eligible pet and choose between 1 and 12 whole hours. You must have enough stored daycare time to cover the full selection.
A pet must be:
- Alive and owned by your character
- Below level 100
- Not fainted or starved
- Available and not already in daycare
If the selected pet is currently summoned, it will be dismissed automatically.
Costs and EXP Bonuses
Standard daycare costs 2,000,000 Leni per hour.
Daycare EXP is calculated using your pet EXP rate when the session begins. Daycare includes a +25% EXP bonus (+125% for season characters), meaning the session awards approximately 2.25 times the normal pet EXP for the same period.
An optional Premium Boost can be added:
| Option | Cost | Total Daycare Bonus |
|---|---|---|
| Standard | 2,000,000 Leni per hour |
Non-Season: +25% EXP Season: +125% EXP |
| Premium | Standard cost + 1 Turf Cash per hour | +225% EXP |
The Premium option therefore awards approximately 3.25 times the normal pet EXP for the selected period.
All costs and stored daycare time are consumed when the session begins.
Completion and Early Pickup
A completed session awards the full displayed EXP and may grant multiple pet levels at once.
You may remove a pet early, but:
- EXP is prorated according to the exact time completed.
- Unused daycare time is not returned.
- Leni and Turf Cash are not refunded.
- The full cooldown for the originally selected duration still applies.
Daycare cannot carry a pet through a mandatory evolution. If the pet reaches an evolution-locked level, any remaining EXP may be lost. Evolve the pet before starting daycare whenever an evolution is available.
Daycare Cooldown
A cooldown begins after the pet completes daycare or is removed early.
| Session Length | Cooldown |
|---|---|
| 1–3 hours | 1 hour |
| 4–6 hours | 2 hours |
| 7–9 hours | 3 hours |
| 10–12 hours | 4 hours |
The cooldown can be reset for 10 Turf Cash per remaining hour, rounded up. For example, a cooldown with 1 hour and 10 minutes remaining costs 20 Turf Cash to reset.